<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[SketchUp as a Game Editor?]]></title><description><![CDATA[<p dir="auto">How does SketchUp handle a scene with thousands of objects in it?</p>
<p dir="auto">Every few years the idea of using an existing modeling package for a game editor pops up at the places I work.  I personally enjoy SketchUp more than Max or Maya, but I believe all three of them would ultimately collapse under the weight of handling thousands of objects in a scene.</p>
<p dir="auto">I know metadata (attributes) can be associated to unique components, so that takes care of baseline game needs.  Plus the component architecture is really nice at mimicking game prefabs.  I'd love a reason to spend more time inside of SketchUp if I think it can deal with a variety of primitive objects that represent game logic objects and the intertwined game data they hold.</p>
<p dir="auto">OR, on the flipside -- has anyone had success in mimicking the simplicity of SketchUp model creation inside of Max or Maya (as a plugin)?</p>
]]></description><link>https://community.sketchucation.com/topic/133031/sketchup-as-a-game-editor</link><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Apr 2026 03:13:08 GMT</lastBuildDate><atom:link href="https://community.sketchucation.com/topic/133031.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 02 Feb 2012 05:55:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to SketchUp as a Game Editor? on Thu, 02 Feb 2012 08:43:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alz" aria-label="Profile: alz">@<bdi>alz</bdi></a> said:</p>
<blockquote>
<p dir="auto">How does SketchUp handle a scene with thousands of objects in it?</p>
</blockquote>
<p dir="auto">That depends on the objects... it's a bit ambiguous question. Got some specific examples?</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alz" aria-label="Profile: alz">@<bdi>alz</bdi></a> said:</p>
<blockquote>
<p dir="auto">I'd love a reason to spend more time inside of SketchUp if I think it can deal with a variety of primitive objects that represent game logic objects and the intertwined game data they hold.</p>
</blockquote>
<p dir="auto">You mean physics simulation? Like SketchPhysics?</p>
]]></description><link>https://community.sketchucation.com/post/1307639</link><guid isPermaLink="true">https://community.sketchucation.com/post/1307639</guid><dc:creator><![CDATA[thomthom]]></dc:creator><pubDate>Thu, 02 Feb 2012 08:43:11 GMT</pubDate></item></channel></rss>