Blox
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This is my latest version. I have fine tuned the model and simplified the mechanics a fair bit. There are now no joints in the model. It works fairly well and I have included a real "mini puzzle" level that puts a message on the screen, if you get to the box at the end.
To see how it works, enable the physics joints layer and turn off layer 3.
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I see what you did there, very neat system indeed.
You could add a timer so the box turns fully on every button press, that way it's far less likely to break the level.
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@unknownuser said:
You could add a timer so the box turns fully on every button press, that way it's far less likely to break the level.
I have now done that but movement was still a bit hit and miss so more was required. The latest version now includes the "idea" I mentioned in the earlier thread, to make the model more "rigid" but I had to learn a fair bit more about ruby scripting to actually implement the idea which involves using the teleport command. The model is now totally "rigid" with precise movement and hopefully it is impossible to break a level now (but someone always finds a way lol). The puzzle is now less about dexterity and more about puzzle solving.
Model now includes sounds.
You can make your own puzzle level by turning on on the "hiddenBoundary" layer. Then all you have to do is move or copy the white tiles to where the block is allowed to go, and the red tiles to where the block is not allowed to go.
Check it out!
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Very nicely done, it is pretty much perfected gameplay so now people only need to build some extra levels.
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Seems a sort of task!
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Can't find what you broke, I say just copy paste your blocks into the original, should work fine then.
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I want to make the game so that the block through the hole into a different level is
but I'm stuck -
@fransko said:
I want to make the game so that the block through the hole into a different level is
but I'm stuckI have fixed the problem with your last file. Some code got deleted along with the box that was originally at the end of the level. I have also added some extra code to teleport the box to the new level when you reach the end of the old level. There are some extra green "short cut" tiles on the maze to make testing easier and they can always be easily deleted. I have also added some comments to the ruby coding to make it easier to understand for anyone who might be interested.
See attached, now with two levels!
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thats the second attachment
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can someone help me with this difficult problem please?????
see the 2 attachmenthttp://www.addictinggames.com/D78AQSAKQLQWI9/3995.swf
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