Magnum 50cc Scooter
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@solo said:
The trick is knowing when to stop.
[flash=425,344:1al1zwso]http://www.youtube.com/v/8mdwAkWvWMw?fs=1&hl=en_GB&fs=1&&[/flash:1al1zwso]
Yes, the trick is knowing when to stop. Great model Pete! I am jealous!!
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Kabooom! This is excellent work!
I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder. -
Thanks for the info Pete. Honestly, your work inspires me to create something awesome in SU, whether I can do it or not is the question
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Channel your inner Spence. You can do it.
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@liam887 said:
Kabooom! This is excellent work!
I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder.Me too, Liam. I was sitting there too and was blown away.....!
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Jesus Pete, Have you been eating gun powder?
Amazing mate!
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These images are ridiculous... ridiculously fantastic! Can't wait for SDS2!
Where do you source your HDRI maps from Solo?
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Stevebo, the cool thing about Thea is that you do not need to use HDRi's, I used a photo in the Paris one, put the image in the background slot, and then in the reflection slot, and created a shadow catching plane.
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@solo said:
Yes, I create a rough proxy shape, then run SDS2 1 iriteration, then I use the SDS sculpting tools to refine the shape before subdividing a second time for finished shape, if I make a mistake I can just reduce the poly's with the SDS poly reducer (like an undo)fix and divide again.
Here is an image of the proxy undergoing a divide, I can see how it will look before committing, really cool feature.
this is my favorite model,
i hope i can build some model like this.
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WOW 1,000,000 times....
Thanks for sharing,
allanx
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your model is inspiring me,
its my model, my scooter , i have 2 in my garage
wip,
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