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    A stl workflow

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    • numbthumbN Offline
      numbthumb
      last edited by

      Not bad for a first time πŸ˜„

      Comfortably numb...

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        thanks numbthumb, if you have any experience on this stl thing, please, any information you could provide is precious.

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        • artysmediaA Offline
          artysmedia
          last edited by

          It is great! πŸ˜„ How many polys?

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Thanks artysmedia, what we see here is ~3k only plus normal maps (blender render). No displacement.
            Its a multi-res model though up to 1M (see the zbrush render). Not much again due to re-topology. A 200k stl export is more than enough. I avoided to use high density in some parts due to the stl machine. Another limitation. Even a 50k stl could do the job, I think so. The worst is that I can't use undercuts.
            These caryatids like figures, well, I could use some more fatty figures and more simple but client prefers something like these.

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            • S Offline
              sepo
              last edited by

              Looking good Michalis. Good sculpting

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              • boofredlayB Offline
                boofredlay
                last edited by

                Lovely!

                http://www.coroflot.com/boofredlay

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thanks sid, not my taste though (or yours lol) but I had some fun, OK.
                  I exported stl files from 2-3 apps. When opening these, I noticed that vertices and faces are double. Is this normal? No other issues.

                  Oh, thanks Boofredlay.

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                  • soloS Offline
                    solo
                    last edited by

                    Michalis, I really enjoy your organic works, it shows clearly that Sketchup on it's own is a great tool, but with help from other apps like Blender, Z-brush and 3D coat that anything is possible.
                    I watched one of your Blender tutorials, and it scared the crap out of me as it was so foriegn to the way I work, however Blender certainly is something I need to learn and hope that I can come to you with questions when I get around to it, as this is the kind of stuff I want to learn to make.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Thanks pete

                      @unknownuser said:

                      I can come to you with questions when I get around to it, as this is the kind of stuff I want to learn to make.

                      Yes, do this, blender suffers from bad or not at all documentation. Its the open source community, remember. πŸ˜†
                      I should write a new tutorial, I've learned much more now. 3DC is the app for you pete, try it. You need a obj to 3ds converter only. Better integration with SU as it can change the topology easily. ZBrush and SU aren't good friends, you already noticed that.

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                      • dereiD Offline
                        derei
                        last edited by

                        I like the nipples ! πŸ˜„ ... sorry, it's offtopic πŸ˜†
                        Anyway, good work! A tutorial for that sculpture would be awesome πŸ‘

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • soloS Offline
                          solo
                          last edited by

                          3D coat to SU would be great if possible, as you said 3D coat works best with SU.
                          And if you can include the UV mapping in 3D coat, I'd like that.

                          Thanks.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • dereiD Offline
                            derei
                            last edited by

                            @michaliszissiou said:

                            @dereeei: thanks, nipples ha ha, I wish this stl machine can carve these. Even as a simple stroke, it'll be fine.
                            A tutorial for digital sculpture? On what app? 3DCoat? Zbrush? There're tons of this stuff around.

                            On what you did this one πŸ˜„

                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              thanks numbthumb
                              My english are bad I know, no misunderstanding here though, I really need some information on this.
                              @dereeei: thanks, nipples ha ha, I wish this stl machine can carve these. Even as a simple stroke, it'll be fine.
                              A tutorial for digital sculpture? On what app? 3DCoat? Zbrush? There're tons of this stuff around. A tutorial on sculpture in general? You need an art school, not me. And some years probably. To start with broad strokes is the best way IMO. And stay away from anatomy which is good for details only.

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                @pete
                                3DC has a better UV editor than blender. You can just import a SU mesh, make UVs and paint on it. No need to drop it to the voxels space at all. Have a tour, they have a nice site.
                                @dereeei, there aren't much more than the screen capture I posted. Just avoid 'non-manifolds', you know, these internal faces when using 'push-pull' +alt in SU*. And the whole mesh should be waterproof (no openings).
                                *I noticed that this can cause problems to some renderers as well. This messes UVs actually.

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                                • numbthumbN Offline
                                  numbthumb
                                  last edited by

                                  @michaliszissiou said:

                                  thanks numbthumb, if you have any experience on this stl thing, please, any information you could provide is precious.

                                  I wish I could do that, michalis, I was only joking. It was you who gave the informations that helped me to gain more clarity about my future 3D path. Learning apps like Blender and 3DC is on my to-do list.
                                  Oh, and I really enjoy your " workshop ". Always a pleasure to see.

                                  Comfortably numb...

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                                  • pyrolunaP Offline
                                    pyroluna
                                    last edited by

                                    are kids gonna be looking at that?! 😲

                                    right... not my taste either. but the modelling work looks amazing!

                                    oh and the waterproofing can be checked with SU8 in the entity info... if the group is solid, it's waterproof!

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                                    • R Offline
                                      Roger
                                      last edited by

                                      STL ?????????????????????????????????????? Remind me what that means.

                                      http://www.azcreative.com

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        STL is a file format used by CNC machines, 3D printers, and other similar machines to make a physical product from a CAD file.
                                        http://en.wikipedia.org/wiki/STL_%28file_format%29

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • ken28875K Offline
                                          ken28875
                                          last edited by

                                          Very nice, Michalis.

                                          Have a great weekend,

                                          _KN

                                          Follow Your Dreams.

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            @unknownuser said:

                                            are kids gonna be looking at that?!

                                            I hope not. Not because its a half nude girl, its a decoration for a bar. Client keeps asking for bigger breasts πŸ˜†

                                            yes, STL and four axes rooter CNC is the case.

                                            Thanks Pyroluna, Roger, d12dozr, ken

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