Rocks again
-
@michaliszissiou said:
In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...
Hmmm? Now that's something interesting!
-
OK, you have permissions to use this Low poly rock as you wish. Have fun.
I made some improvement on textures, I baked some AO. Lo-poly rocks aren't easy.
@richard
Multiply it as many times, rotate resize etc, do some scene and notice the performance of SU.
-
Wow mate I think your theory might well have some strong basis! Over 100 copies all over the place and all still nearly fine while naving!
-
-
WOW, is these my rocks?
Thanks teofilo. Sprays are too much for this calm water, they should look more as a line, you know.
@Richard: 100 copies? wow. I may be right, I really don't know, just noticed this. The use of 1024x1024 tex does help here. A 2048x2048 is heavier but 4096 ? . Square textures you see. It helps too.Update for kerky and thea lovers
Use this map as "tangent normal map", you all know how, don't you? Please NEVER convert it to B&W bump, it doesn't work like this.
Update#2
If you like to use displacement here's the map. Its not working as a bump!
-
Cool stuff as always mate.
Quick render with tree
-
Another Gaudi style
-
@pete: how did this tree grow up there? LOL
Nice render, you could use some displacement on the rock.
@pilou: it looks good, its too small. The only way to hack texture is from edit texture palette due to UVs. These particular UVs aren't seamless though, lot of islands. Zbrush - UVmaster plugin can produce a one island non-stretching almost seamless UV map. I didn't use it here trying to avoid a 2048x2048 map. Uvs using 3DCoat here as sculpture, topology and tex painting. -
Some improvement in rocks modeling, I suppose so.
No pp, conversion from hdr to jpg only. A raw podium v2 export 1.30 min.
-
beautiful scene ross !!! Similar ideas here LOL
You need a higher definition model though, and a 2048x2048 version of the rock texture. I'm thinking to start a series of people by the sea, not so easy for low poly versions. Easier than the rocks. My last one is the first that doesn't look smooth -
Michalis, I would love to see you make a Landscape Boulder collection. These are just great!!
-
Thanks Michalis for sharing the lowdef rock. I had fun playing with it. My image features Alan Fraser's little girl from the FormFonts collection and is rendered using the beta of the new Render[In] plugin. Its sky generator is one of its best features.
Regards, Ross
-
Thanks Michalis! Unfortunately Mediafire won't spit out the download file for me. I click the download link and just get a bunch of pop up ads, but no prompt to save a file. I'll try in a different browser and see if that helps.
EDIT - Working with Google Chrome. Thanks again!
-
@Michalis Thx for explanations
-
Thanks earthmother
If you like to download it try this. Its a free model of course, use it as you like.
http://www.mediafire.com/?2eaeln7e7rc9vmc -
I updated the link, please try again, sorry.
-
Michalis,
Have you tried Sculptris yet? I'd be curious of your thoughts on that software.
-
I'm a zbrush guy. But a mac user too so... no. But my favorite app is 3DCoat, this could be the leader in a few years if not already. Voxel sculpture is superior, try it. The re-topo room is fantastic. In a few years everybody could model like this. Design first, boolean etc, retopo after. For hard surface modeling I mean. Not in a few years, right now lol.
-
Michalis, your low-def rock texture renders really well in FotoSketcher! I attach my earlier example given a quick watercolour makeover in FotoSketcher. I only wish my real watercolour skills could get as good a result. I particularly like the how the rock rendered.
Regards, Ross
-
I love it,
These textures on rocks are a photo combination, parts of my watercolors sometimes. Now watercolors again LOL.
Its the horizon, the lighting on the see what doesn't look OK. You used a background image, not reflected material, thats why. This nice figure looks more convincing now. Try the higher definition rocks too.@unknownuser said:
I only wish my real watercolour skills could get as good a result
Your wish could come true, normally a watercolorist never uses white paint. This is a myth. I little bit of white with dark brown-black and lot of water for transparency is what gives these grey tones. A trick coming from the king of this medium. DΓΌrer... and spray using your finger on brush ... Andrew Wyeth.
Advertisement