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    Rocks again

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    • T Offline
      teofas
      last edited by

      great work michaliszissiou!! is there any chance to share that beautifull rock? ๐Ÿ˜ณ

      http://www.spazioarquitectura.com

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Thanks sid, teofas, Richard
        This "rock making nailed" I haven't so far. Something is missing. A more simple structure maybe. Its like abstract art.
        What I have in mind is a set of simple rocks that anybody can use like a puzzle. As these models have a decent UV structure you can use any seamless square texture you like. No visible seams and no tex stretching. This "miracle" from UVmaster zbrush plugin.

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        • RichardR Offline
          Richard
          last edited by

          Mate it is looking very much like some rock in our local area, the centre arete' in fact looks much like a section of rock I put a route up a few years back "I'd rather be dead than red"!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • R Offline
            Ross Macintosh
            last edited by

            Beautiful rock formation and render Michalis.

            Along the lines of Sepo's comment that maybe a tree or bush might add scale, I wondered about a cliff diver. I hope you don't mind that I quickly tried adding one in to test the idea. Although it messes up the fine composition of your image I think a diver would work in establishing scale.

            Regards, Ross


            diver.jpg

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            • pilouP Offline
              pilou
              last edited by

              Dreaming island ๐Ÿ˜Ž

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • ken28875K Offline
                ken28875
                last edited by

                Really nice rock, Michalis! ๐Ÿ‘ ๐Ÿ‘

                You mentioned you rendered it in Sketchup with Podium, right? How did you import the textured model back to Sketchup? ๐Ÿ˜ฎ

                Have a great day!

                _KN

                Follow Your Dreams.

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @richard: another reason to visit terra incognita
                  @ross macintosh, thanks, diver is a good idea but not the right scale I'm afraid. Here's my version, I'm not sure he'll survive ๐Ÿคฃ
                  @Pilou ๐Ÿ˜† Merci Pilou
                  @ken thanks, imported as 3ds, use any app you like. Just have in mind to name the textures with less than eight letters! and have them in same dir with the ***.3ds file. Unfortunately 64k tris is the limit for a single mesh. Blender for example exports a very clean 3ds and never had a problem. In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...
                  http://www.sketchupartists.org/tutorials/blender-to-sketchup-a-workaround-for-texturing-organic-shapes/


                  diver2.jpg

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                  • M Offline
                    mateo soletic
                    last edited by

                    Great work Michalis. ๐Ÿ‘

                    [Concept Illustrations](http://concept-illustrations.com/)

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                    • RichardR Offline
                      Richard
                      last edited by

                      @michaliszissiou said:

                      In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...

                      Hmmm? Now that's something interesting!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        OK, you have permissions to use this Low poly rock as you wish. Have fun.
                        I made some improvement on textures, I baked some AO. Lo-poly rocks aren't easy.
                        @richard
                        Multiply it as many times, rotate resize etc, do some scene and notice the performance of SU.

                        lodefrock.jpg


                        lodef_rock.skp.zip

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                        • RichardR Offline
                          Richard
                          last edited by

                          Wow mate I think your theory might well have some strong basis! Over 100 copies all over the place and all still nearly fine while naving!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • T Offline
                            teofas
                            last edited by

                            Heres my try, thx very much for sharing this great rocks, i love them!!!
                            about the tree i know it dosent looks good, ill take it away..(thx michalis for the feedback)


                            http://img97.imageshack.us/img97/6070/thecliff.jpg

                            http://www.spazioarquitectura.com

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              WOW, is these my rocks?
                              Thanks teofilo. Sprays are too much for this calm water, they should look more as a line, you know.
                              @Richard: 100 copies? wow. I may be right, I really don't know, just noticed this. The use of 1024x1024 tex does help here. A 2048x2048 is heavier but 4096 ? . Square textures you see. It helps too.

                              Update for kerky and thea lovers ๐Ÿ˜†
                              Use this map as "tangent normal map", you all know how, don't you? Please NEVER convert it to B&W bump, it doesn't work like this.
                              Update#2
                              If you like to use displacement here's the map. Its not working as a bump!


                              rock_nmap.jpg


                              rtHi_dis.jpg

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                              • soloS Offline
                                solo
                                last edited by

                                Cool stuff as always mate.

                                Quick render with tree


                                mics rock.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Another Gaudi style ๐Ÿ˜„
                                  rock.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    @pete: how did this tree grow up there? LOL
                                    Nice render, you could use some displacement on the rock. ๐Ÿ‘
                                    @pilou: it looks good, its too small. The only way to hack texture is from edit texture palette due to UVs. These particular UVs aren't seamless though, lot of islands. Zbrush - UVmaster plugin can produce a one island non-stretching almost seamless UV map. I didn't use it here trying to avoid a 2048x2048 map. Uvs using 3DCoat here as sculpture, topology and tex painting.

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Some improvement in rocks modeling, I suppose so.
                                      No pp, conversion from hdr to jpg only. A raw podium v2 export 1.30 min.


                                      rocksOct.jpg

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        beautiful scene ross !!! Similar ideas here LOL
                                        You need a higher definition model though, and a 2048x2048 version of the rock texture. I'm thinking to start a series of people by the sea, not so easy for low poly versions. Easier than the rocks. My last one is the first that doesn't look smooth

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                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by

                                          Michalis, I would love to see you make a Landscape Boulder collection. These are just great!! ๐Ÿ‘

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • R Offline
                                            Ross Macintosh
                                            last edited by

                                            Thanks Michalis for sharing the lowdef rock. I had fun playing with it. My image features Alan Fraser's little girl from the FormFonts collection and is rendered using the beta of the new Render[In] plugin. Its sky generator is one of its best features.

                                            Regards, Ross


                                            Lodef_Rock_With_FF_Girl.jpg

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