Sculpture_updated
-
Dear michaliszissiou (not so hard after all to pronounce ) So wonderful but incredible work!! (thanks to show us that we'll never reach 1/50 of what you're able to produce )
I understand that you stash these sculptures in your basement. I just hope that you also thought about taking good insurances.
+simon
-
Wow. Just... wow.
-
@solo: a master here, a newbie at zbrushcentral though thanks pete. I need some free time to learn thea, it seems perfect for my needs.
@KarinaGM: Thanks, about skills, you need another app for sculpture. Why don't you try scultris? And an app to covert it to a clean 3ds (like blender 2.49b).
@simon le bon: thanks Simon, its michalis or michael or michel or miguel or mike or anything.
@ecofeco: thank you. -
yeah but how do you pronounce the surname? write it phonetically!
my surname, for example, is pronounced shay....not she....or she-ah as some people say lol
-
@michaliszissiou said:
@KarinaGM: Thanks, about skills, you need another app for sculpture. Why don't you try scultris? And an app to covert it to a clean 3ds (like blender 2.49b).
I'm actually learning sculptris ^^ tho I'm not good at sculpting, and the worst part is painting.
I've tried several times to give blender a go, but it needs more time than I have. Anyway with all those triangles I get when sculpting, I'll have to learn how to retopo (that is an almost new word to me!)
Here is my first exercise with sculpt
Do you know a good tut on how to retopo in blender????drpetter.proboards.com/
index.cgi?board=wipsculpt&action=display&thread=849I divided the link because I'm not sure if it is against the rules to place external links
-
Hey karinaGM is this the right place to talk about it? PM to me. Its about blender not about SU. I started to write a small tut and just stopped.
In general, you have to construct a cage (via retopo low definition) you have to subdivide it (3-4 time) you have to import the triangulated mesh from (lets say sculptris) and use shrinkwrap in bender to capture details. This way you'll have a multi res model, a low res for viewer and highres for renderer. This is the basic idea. I wrote this, sorry SU users, it doesn't belong here. -
IS THIS MADE BY SKETCHUP ????
-
Can you be more specific interarchi? This is a SU scene, podium renderer is used here. Sculpts using zbrush. I think I already wrote about these.
-
Some rock studies, a low poly mesh is used, you can download it and use it as you like.
-
And Colossus of course All these in half an hour (the rocks), render time included.
-
Haha, Colossos looks great! Thanks for the model, I am a huge fan of your rocks
-
Ha nice... all it needs is some birds and birdpoo...
-
Thanks sura, you need a more detailed model than this.
Thanks martha you should try one, the skp is in the previous page. So "for the birds". -
yep, wish I could find the time to learn how to make my own rocks. I once modeled a human head and used the new UV Tools plugin to do the unwrapping. worked pretty good to model from photos and use the same photos to paint the UV-map. (When using other pictures on the same model it failed miserably.)
hm, I wonder if this can work on rocks too. Is your tutorial out already? -
lol, all i like 'sit'. Its simple. A least my name is not starting with an Xe (xenophon) which could make things difficult. You know that this X pronounce sounds like access
Advertisement