Some Medieval stuff
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Hi Chris & Rocky - and thanks...
Well, so the bump map... Surely I could put something together (although there are much more knowledgeable rendering people around)
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i just realized what the cloud.rb is for and since i don't use it, a guide probably won't help me much. i do love the look though.
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Gaieus,
This might be of interest to you, and to all those interested in conservation
The Sheldonian Theatre is just down the road from where I work.
http://www.admin.ox.ac.uk/estates/conservation/sheldonian.shtml
Regards,
Bob -
@xrok1 said:
i just realized what the cloud.rb is for and since i don't use it, a guide probably won't help me much. i do love the look though.
I think Gaieus used a bumpmap with a cloudstructure. I also used one for my tramway project. I've made a seemless texture with Photoshop and mapped it with twilight over the surface. If you want, I can upload the texture tonight.
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that would be great! i just figured a way to do it with the jitter plugin as well, though it takes a little more time than a bump map.
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Well, initially I used a simple white image as diffuse and used a generated cloud cloud map as bump:
Then I used a stucco texture:
that I exported and applied this fractal tiling cloud on it (also added some more contrast so not only the clouds but also the marks as it was "plastered" on the wall became stronger).
Then on the other building, I edited the diffuse image and added some worn, weathered effect on it (not very "perfect"):
As the texture positioning is separate on each floor, I could position it nicely on the surface as if the dirt had been washed down from the horizontal beams.
and sorry guys but I am just realizing that I misspelt "stucco" all the way in the filenames...
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wow, i had no idea you put that much into it. it shows up even better in the SU screen shot, specially the weathering. thanks for the instruction Gaieus.
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Unfortunately the project did not really allow too much more details. I had to quickly make some primitive models (and well, that barn in the background is just a box with a texture applied from cgtextures.com) and import a bunch of crappy WH components so at the end it was really a big mess and I suffered with rendering, bugsplats and all...
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and here's my seemless trambumpmap:
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thankyou to both of you.
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Dear Gaieus,
I have looked these two scenes in plain size for a while and I am charmed. I don't know why: the subtle melting of schematic and realistic drawing, the light, the richness of details, woodpile, clayed cart, calfs.., they smell the life itself. I can easily walk by mind into them , work and meet some neighbours
I love the care you made them as the modesty of their purpose.To see you helping everybody in the forums, we forget you're a real painter/drawing man.. hat down(chapeau bas!)
*simon
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Thanks for the nice words Simon (although I don't really think I deserve them...) All I did was to put a bunch of stuff in there so the scenes do not look too empty.
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Do you know this guy?
They are thousand of images!
Click and enjoy the visit!
And when you finish go to the root and explore another one -
Cool inks, Pilou - especially like the stuff under the first one!
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Very impressive modelling and texturing. Reminds of artsymedia's medieval builds. The bumps and weathering tips are pure gold
That last link was amazing. What modelling software is used? I couldn't see any info. But the level of detail was beautiful!
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This guy use Maya and had during a long time a very "small" computer!
Now that is more easy with celibrity and works accomplished
Ps He made that during his free time : he is professional modeler
The crazzy thing is also the documentation! -
@gaieus said:
(...) All I did was to put a bunch of stuff in there so the scenes do not look too empty.
As a painter who "only" put a bunch of colors on the canvas isn't it ?.
Albert Robida's drawings (Pilou's link) are very impressive, but life is in yours. Sorry for your modesty but I don't subtract one word++simon
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Yes, you can put it that way, too, Simon. Or just scuplt the "surplus" off a statue...
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