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    A gallery scene?

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Pete, this is real close to reality you know. I'm wondering though about displacement. How many subdivisions are here? The render I posted you had 3 subs in blender, its the default sub of mentalray too. There's an issue about the 16bit tif that zbrush exports. You should try to increase the depth, especially for the base. Did you use normal maps too? But its almost there and its an excellent render.
      Thanks ken, here a bad photo from Athens Archeological Museum. (not new acropolis museum) ~550 BC
      We can clearly see the red oxides in the surface of an almost white marble. With what left from colors, these statues were colored you see.


      lion530BC.jpg

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Here's Venus, a kind of, used a reference photo but finished it in front of a model. 3D coat (incredible app, once more) sculpted and UV textured at 5M poly, decimated and exported as .obj 17K tris. Blender used for conversion to .3ds.


        20100406144518_33s.jpg

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Just a scene, just playing. An 8k UV (texture+bakedAO) mapped model.


          2r.jpg

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          • pilouP Offline
            pilou
            last edited by

            That's art! 😎

            What is the place (use) of SU between all the progs named: final state before the rendering?

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thanks pilou. Just some wall for the moment, a project is coming, lot of SU there (render probably). I'm also testing a new workflow (SU topology to voxels / new topology then. Now to zbrush or 3d coat. What do you say?

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Unified skin in zb is not the best way to go from a base SU model to sculpture. Importing as voxels in 3DCoat is more interesting, believe me.
                Thanks for your kind words pilou, you're one of the few that comment my posts in this forum.
                Merci, c'est gentil, tu es une des rares personnes qui me font des commentaires dans ce forum.

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                • pilouP Offline
                  pilou
                  last edited by

                  I know that retopology is more easy inside 3D COAt than in ZBrush πŸ˜‰
                  For the rest I can also say something that I susprised me : Zbrush uses also "voxels" (in background, no visible by the user) when you make an "Unified Skin" πŸ˜‰
                  Have fun modeling! β˜€

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • X Offline
                    xrok1
                    last edited by

                    @michaliszissiou said:

                    Pete thanks, yeap I know, here it is in front of me trying to make it work. πŸ˜† OK there is a confusion these days, new blender 64bit builds comes every 2-3 days, there demonstrate their own internal new renderer too. Lets wait for a few months. I think I'll go for the SU to thea first.

                    where are you downloading these blender builds? is it from blender.org?

                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      http://www.graphicall.org/builds/
                      On your own risk xrok1 lol, read some comments first.

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                      • X Offline
                        xrok1
                        last edited by

                        @michaliszissiou said:

                        http://www.graphicall.org/builds/
                        On your own risk xrok1 lol, read some comments first.

                        thank you πŸ˜„ .

                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Michalis
                          Have you seen that?
                          It's the exact oposite of your style πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @pilou
                            Of course, looks interesting, I don't think that 'opposite' is precise lol, I really like these models. But, for a reason, this thread is difficult for my provider. ??? Who knows...

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              OK, so here is the model, has some AO baked textures, if you want the originals (+normal map) please ask.


                              sculptUpdated.skp.zip

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                              • majidM Offline
                                majid
                                last edited by

                                michalis, these are great, and unbelievable for me to reach, you are definitely a model/texture master (let me say you are a digiRaphael πŸ˜‰ )

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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