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    A gallery scene?

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      There's a project I'm working with some friends. Its about artificial lighting in museums (sculpture). The final scene will be composed and render in another app probably. I do just the sculpts. Now I'm trying to have some fun. Apps used for this, 3dCoat, Zbrush, Blender, SU, Podium, Pshop.
      These are decimated versions (~20k) of some seven millions zbrush sculpts.
      Due to limitations of SU, this one looks more like a 'tomb rider' scene. πŸ˜„
      20100326041747_34s.jpg
      20100326133720_1m6s.jpg
      lion.jpg
      20100327032549_4m22s.jpg

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      • david57D Offline
        david57
        last edited by

        Looks good. Your a Renaissance Artist. This reminds me
        of Raphaels baby angel.

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks david but not from a renaissance origin. Bas relief from ~400BC, lion ~550BC, the boy hellenistic period (~250BC). The lion is my favorite, especially its tail.

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          • david57D Offline
            david57
            last edited by

            Ok, thanks. I guess that is also called the Classical Period or during the Roman Empire.
            That was before Cleopatra.

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            • soloS Offline
              solo
              last edited by

              Michalis, those are awesome.

              You know that Thea has an exporter for Blender right?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Its called also Greco-Roman. Pompeii is a fine example. But hellenistic is mostly the style after Alexander the great. β˜€
                Classical period: 450-400BC, Pericles, Athens acropolis, Feidias etc. The peak of ancient greek civilization.

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Pete thanks, yeap I know, here it is in front of me trying to make it work. πŸ˜† OK there is a confusion these days, new blender 64bit builds comes every 2-3 days, there demonstrate their own internal new renderer too. Lets wait for a few months. I think I'll go for the SU to thea first.

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                  • soloS Offline
                    solo
                    last edited by

                    Thea unbiased.

                    I am not sure what the original should look like, so I had no clue as to displacement strength.

                    http://img709.imageshack.us/img709/8965/leoh.png

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • J Offline
                      joppermann
                      last edited by

                      Holy #$%^. 😲 You guys make a good team. These look unbelievable!

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                      • ken28875K Offline
                        ken28875
                        last edited by

                        Pretty cool, Michalis.

                        Is there a story behind these sculptures? Were they based on historical ones?

                        Take care,

                        _KN

                        Follow Your Dreams.

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Pete, this is real close to reality you know. I'm wondering though about displacement. How many subdivisions are here? The render I posted you had 3 subs in blender, its the default sub of mentalray too. There's an issue about the 16bit tif that zbrush exports. You should try to increase the depth, especially for the base. Did you use normal maps too? But its almost there and its an excellent render.
                          Thanks ken, here a bad photo from Athens Archeological Museum. (not new acropolis museum) ~550 BC
                          We can clearly see the red oxides in the surface of an almost white marble. With what left from colors, these statues were colored you see.


                          lion530BC.jpg

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Here's Venus, a kind of, used a reference photo but finished it in front of a model. 3D coat (incredible app, once more) sculpted and UV textured at 5M poly, decimated and exported as .obj 17K tris. Blender used for conversion to .3ds.


                            20100406144518_33s.jpg

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Just a scene, just playing. An 8k UV (texture+bakedAO) mapped model.


                              2r.jpg

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                              • pilouP Offline
                                pilou
                                last edited by

                                That's art! 😎

                                What is the place (use) of SU between all the progs named: final state before the rendering?

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Thanks pilou. Just some wall for the moment, a project is coming, lot of SU there (render probably). I'm also testing a new workflow (SU topology to voxels / new topology then. Now to zbrush or 3d coat. What do you say?

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Unified skin in zb is not the best way to go from a base SU model to sculpture. Importing as voxels in 3DCoat is more interesting, believe me.
                                    Thanks for your kind words pilou, you're one of the few that comment my posts in this forum.
                                    Merci, c'est gentil, tu es une des rares personnes qui me font des commentaires dans ce forum.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      I know that retopology is more easy inside 3D COAt than in ZBrush πŸ˜‰
                                      For the rest I can also say something that I susprised me : Zbrush uses also "voxels" (in background, no visible by the user) when you make an "Unified Skin" πŸ˜‰
                                      Have fun modeling! β˜€

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        @michaliszissiou said:

                                        Pete thanks, yeap I know, here it is in front of me trying to make it work. πŸ˜† OK there is a confusion these days, new blender 64bit builds comes every 2-3 days, there demonstrate their own internal new renderer too. Lets wait for a few months. I think I'll go for the SU to thea first.

                                        where are you downloading these blender builds? is it from blender.org?

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          http://www.graphicall.org/builds/
                                          On your own risk xrok1 lol, read some comments first.

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            @michaliszissiou said:

                                            http://www.graphicall.org/builds/
                                            On your own risk xrok1 lol, read some comments first.

                                            thank you πŸ˜„ .

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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