The Art of SketchUp - part 1: Fantasy
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I really love this thread ken. Thanks so much.
The art of not be boring. -
@michaliszissiou said:
I really love this thread ken. Thanks so much.
The art of not be boring.Thanks, Michalis. I am glad you like this thread.
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Here are some concepts of some buildings in a Roman Villa for the same game, Gods and Heroes: Rome Rising.
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Well done keep up the good work
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More concepts of the Villa.
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Nice modeling ken. But ancient architecture doesn't go like this. Angles on the roof are more wide. And they never hide sculpture there with another smaller roof in front, never a column in front of a door, things like these. Not so easy to learn.
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Fabulous as usual well done Ken
Just want to ask michaliszissiou what you mean by "Angles on the roof are more wide."? -
sorry for my english dolphus, see photo. Rain or snow was never a problem around mediterranean sea.
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WOW Great models
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Hi guys,
Sorry for the late reply.
to Michalis:
Yes, I totally agree with you and I am well aware of these details as I used to be an architect before working as a concept artist. But doing stuff for games, we have to be creative and simplify some of the shapes or make them more interesting. Obviously, these models are not meant to replicate 100% some historical buildings. These are for a video game in a fantasy world after all. If you scroll up a little bit, you will see a concept for the Coliseum. That famous building is oval, but I had to do it circular as it is easier for modelers to build. If you did not point out these details, nobody would have noticed anyway. LOLI digged into my archive folder of Gods and Heroes and found some more concepts. Here they are. Most of them are 4 years old and I am not quite fond of them looking at them now. But at the time they were not bad I guess, especially when not many used Sketchup or even heard of it.
Hercules Temple:
Some Roman buildins in Ostia:
Ok, as promised I have a personal project that I am currently working on. This is similar to the stuff that I am doing for my current company.
I will post some more images.
Thanks for visiting and have a terrific day!
_KN
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Wow!
How come Sang isn't wearing a wizard's cloak?
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That last image is stunning! Thanks, Ken!
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Hey ken28875, your work here is excellent. I just tried to help, I didn't mean that you should be precise or something. Its just the mud you see...
Imaging work ken28875! -
is the last image a straight render ken, what software did you use the lighting is impressive!
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i really really like the 2 last pictures !!! made from your imagination I guess
very good work
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@ EscapeArtist: LOL...you're right, Sang should wear a wizard's cloak. I just used it for scale as I did not have the time to bring in my own characters.
@ d12dozr: Thanks, Marcus. I am glad you like it.
@ michaliszissiou: No worries, Michalis. Thanks for your comment.
@ liam887: I use Vray for Sketchup. Vray is probably one of the best rendering engines out there.
@ orgel: Merci, Jean-Pierre. I just checked your website. You do have some quite interesting projects.
Here are some more renders of the interiors of that temple. These are work in progress.
Have a great day everyone and thanks for stopping by.
_KN
Playing with Oil and pencil filter:
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Baroque!
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Hi there,
Found some older stuff from the game Gods and Heroes.
Have a great one!
_KN
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Hi there,
Some more older stuff using Sketchup for Video Game Concepts.
I will post some new ones soon.
Thanks for visiting and have a great week!
_KN
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you might be interested in this, I missed the syd mead thing and I know you did also but this might make up for it what do you think:
http://forums.sketchucation.com/viewtopic.php?f=179&t=30860
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