:Coffee Shop: *updated 08.14.11
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Lazychild,
I think what really adds to Jason's work is his extreme attention to detail. Things that are typically overlooked by many are always covered by Jason. Take for instance the text on the menu board. This could have very easily be done with text, although it would have very easily made the board very busy and drawn your eye to it rather than just see the board as an element in the overall design. The real trick here is that the use of simple rectangles for what would be text on the board satisfies ones eye that its "text" and not just rectangles. If you look at some of Jason's other works he does this trick of the eye stuff really well. I think things like this are so easily overlooked when in reality is it masterfully done by Jason. I think many people new to Sketchup (and some that have been around for a while, myself included) could learn alot by taking the time to really study Jason's work. While many ask for Jason to tell his process (which he has done many times before), it is important to create your own style. It is interesting to see how many times people have tried to mimic this style with varied success. There is more going on here that a simple grey image.
Great work Jason!
Scott -
@unknownuser said:
Lazychild,
I think what really adds to Jason's work is his extreme attention to detail. Things that are typically overlooked by many are always covered by Jason. Take for instance the text on the menu board. This could have very easily be done with text, although it would have very easily made the board very busy and drawn your eye to it rather than just see the board as an element in the overall design. The real trick here is that the use of simple rectangles for what would be text on the board satisfies ones eye that its "text" and not just rectangles. If you look at some of Jason's other works he does this trick of the eye stuff really well. I think things like this are so easily overlooked when in reality is it masterfully done by Jason. I think many people new to Sketchup (and some that have been around for a while, myself included) could learn alot by taking the time to really study Jason's work. While many ask for Jason to tell his process (which he has done many times before), it is important to create your own style. It is interesting to see how many times people have tried to mimic this style with varied success. There is more going on here that a simple grey image.
Great work Jason!
ScottI definitely agree with you. The amount of details is just amazing.
Thank you very much for your time. Much appreciated. -
wow scott......thanks! really appreciate all that, and dont really know what to say
but yeah... there is no real trickery with styles here.. in fact, there is no 'style' used, just the standard style with some extension.. like scott said, the key is detail.. just like when you're doing photoreal stuff, the more detail you add..the better its going to look. and i certainly cant take all the credit, it helps that my clients detail their designs nicely
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I'm going to bring this thread back from the dead.... this cafe we did last year, and which wasn't built with all of the design details mostly the mezzanine area and that shingled wall (which we're proposing again... partly because it was alread in my model its now getting converted to a bar since there is a ton of student housing going into the same complex
changes are minor...but here are some images..
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*updated 08.17.11
What planet are you on, Jason...?
It's only August 14th, but the subject title suggests that it's August 17th...Any way... I like your style...
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planet too early to be working and posting this crap on a sunday morning!! haha..thanks.. *fixed
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Great work as always. I do think your stuff would be even better if you used a better render engine, though.
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agreed... but the turnaround time on these is usually pretty crazy and I just don't have the time for more than a 5-10 minute setup
I've got some better software sitting here... just not necessarily the skillz to use it
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I think a 5 to 10 minute setup is quite possible with, say, Vray (actually, I know for a fact it is - and I'm no rendering genius). Certainly considering you're not after photorealism. You wouldn't have to setup and troubleshoot new mats every time - all you'd need are a few generic vismats. Dull, wee bit shiny, very shiny - you get the idea. You'd only have to link to the right maps. Toss in a few settings files (draft, good, perfect), and you're good to go.
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Alright...well maybe you've talked me into it I'll see if I can get my hands on it and give it a whirl. Thanks for the help.
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No problem. Since you don't own Vray, what renderers have you got? I've been experimenting with Thea's biased engine the past few days, and while I haven't quite solved all issues just yet, I've managed to obtain quite a reasonable time/quality ratio for sun-lit interior renders.
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I do have Thea as well, but have barely touched it. Also, Maxwell 1.?, Twilight, Podium, Vue.... think that is it. Thea is probably the best option, I guess.
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