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    Cement

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    • C Offline
      Cyberdactyl
      last edited by

      David, you may have intentionally wanted those main columns and the radius of the upper "roof" area faceted. But if you didn't, what you need to do is increase the circle segments and arc segments. To do that; as soon as you pick the circle command, type in something like 36. You'll notice the default is 12. You'll see it in the lower right corner beside "SIDES". Same with the arc command, put in something like 36.

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      • david57D Offline
        david57
        last edited by

        Scale of this building is way-off.
        Doing lots of guess work.
        Yes, its Bulletproof.


        Render B.jpg

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        • david57D Offline
          david57
          last edited by

          Thanks. Yup, I know the trick, just type a number like 70S with the S at the end.

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          • olisheaO Offline
            olishea
            last edited by

            dude it would make more sense if you started with a site and a use for the building. otherwise it'll never make sense.

            you don't need to type 'S'. just the number works.

            oli

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            • david57D Offline
              david57
              last edited by

              Ok, im not sure exactly how to do that. Do i have to create the
              site first? Site is trees, terrain, foundations?
              What came first? The chicken or the egg?
              Im lost. You guys have the training.
              Does every body do it this way?

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              • T Offline
                tomsdesk
                last edited by

                For my 2cents I'll say: "Just keep playing!"...you're obviously on the right track if you can muster such picky helpful suggestions. IMO the architecture fits the flat site quite nicely, but the grass want to be broken up a bit...or more. (And I too am a bit bothered by the column faceting 'cause I'm not convinced by the rest of the detailing that it was intentional.) Overall, though, I'm interested to see what you do next with this project!

                (My only real gripe is the misuse of the word cement...which is only one of the materials used to make concrete :`)

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • olisheaO Offline
                  olishea
                  last edited by

                  why not choose a real site near where you live?

                  you need a brief, a client. what would this person need? whats the purpose of the building? how does it relate to its context? surrounding buildings? topography?

                  this is how we learn.....an imaginary brief and an imaginary client but applied to a real site. you cannot just design a building in isolation. it must have meaning and purpose otherwise it just becomes a series of volumes. could be very pretty volumes, but meaningless all the same.

                  oli

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                  • T Offline
                    tomsdesk
                    last edited by

                    Oli, I agree whole-heartedly...and I also don't: depends on where the student is and where they're heading. (Both changing each minute and over time.) Bottomline...all the advice given here so far is excelent! (including mine, I think, to keep having fun at all costs when trying to learn whatever it is you want to learn :`) It just wants to be sifted through and used as needed, when it is meaningful, so as not to let it overwhelm or bog the process down.

                    http://www.tomsdesk.moonfruit.com/
                    2.5D Trees & Shrubs!

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                    • david57D Offline
                      david57
                      last edited by

                      An update. I havnt done much to the model.
                      I smoothed the surface of the building.
                      On the grass i have to figure out how to break it up.
                      I did put brown patches on it.

                      I have to work on the glass and make it
                      arch. It looks to flat and to far in.


                      Render C.jpg

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                      • T Offline
                        tomsdesk
                        last edited by

                        David, the smoothing looks great...and I think the brown patches help (and are not quite repetitive yet). Several ways to break up the grass might work, like some "weeds" and such, or my fav: some kid's yard leavings. Or one thing I do often is to add something off-image to cast a shadow: a tree, another building, or even a cloud shaped object floating above...?

                        http://www.tomsdesk.moonfruit.com/
                        2.5D Trees & Shrubs!

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                        • david57D Offline
                          david57
                          last edited by

                          Alright, Tom. Ill see what i can do.

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            I like the texture you are using for grass, but the 3 point perspective doesn't do it for me. Is the dark green yard part of the background image above the SU horizon? Did you create it or did you find an image that came that way?

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                            • olisheaO Offline
                              olishea
                              last edited by

                              @tomsdesk said:

                              I think, to keep having fun at all costs when trying to learn whatever it is you want to learn :`)

                              yeah its fair enough but you won't actually learn anything if you start going down the wrong path. well......you will learn how to go about things the wrong way.

                              I think you will find by starting with a site/context it will inform the beginnings of the design process. otherwise it's like starting with a blank canvas and no direction. and start small, try articulating a small shelter (yes i have already seen the bus shelter thing you made a while back)...but something relating to context...not just plonked there.

                              oli

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                              • S Offline
                                ScottPara
                                last edited by

                                I am with Oli. You will learn things by poking around and just trying different things but you will learn quicker and learn better practices learning from others and their recommendations. Many have been modeling and rendering for years and are more than willing to help but in the same sense you need to be willing to listen.

                                If your purpose is to just make pretty pictures but not have a backing in architecture or design then you are on your way, If you want to establish a real design then there are a few issues:

                                All structures are strongly affected by their surroundings/site and need to take those into account. So starting with the site is typically best. That being said the site itself needs some work:
                                How will people get to this structure? There needs to be a path/road/driveway
                                There needs to be some sort of roof drainage
                                Are there any other window/doors. Currently it looks more like a vault in a pasture than a livable structure.

                                The grass is nice but there needs to be more trees or at least some shrubs.

                                It is a good start but still has a good way to go as well.

                                Scott

                                Love the fact that some HATE my avatar.....

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  Hmmm.... Wow, never even thought of doing something like that, is it a common technique to layer textures? Are the textures made transparent by SU, or do they have "alphaed" out holes?

                                  Davie, hope you had a nice flight:-)

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                                  • david57D Offline
                                    david57
                                    last edited by

                                    @ honoluludesktop,
                                    The grass are hair particles and under this particles is a grass texture and under
                                    it is another one that looks light green and extends far to the horizon. The dark green in the horizon is called horizon color and settable in blender.

                                    Below is another render and maybe to many round corners. I tried to set
                                    a shadow on the grass but tree is to short and might have to stretch it.
                                    Flight will depart in 15 minutes.


                                    Render D.jpg


                                    Render E.jpg

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                                    • david57D Offline
                                      david57
                                      last edited by

                                      @ honoluludesktop,
                                      Some of this textures were use in other scenes and
                                      I didnt remove them.

                                      @ Oli and Scott,
                                      Thanks for the advice and insight.
                                      I need to put this things in to practice.

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                                      • david57D Offline
                                        david57
                                        last edited by

                                        Some Trees from ngPlant in the background.
                                        Need to work on something else got tired of this scene.


                                        Render F.jpg

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