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    Native village_podium 1.7.1 (with tutorial on page2)

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    • T Offline
      teofas
      last edited by

      nice work nomer!!

      http://www.spazioarquitectura.com

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      • N Offline
        nomeradona
        last edited by

        @earthmover said:

        Wow Nomer....stunning images. I like the last in the series the best. I would swear this came out of Max or another big boy program. Amazed by what you achieve in Sketchup.

        Is Podium 1.7.1 more stable than previously releases?
        as i am always saying earth, sketchup and podium were handy when it comes with texturing and jujst using the sun. of course other program they can produce the same. but what i am saying is sketchup's texturing is so handy for building like this. i am suing max too and hypershot, but you will see the uv mapping is as not as easy as SU. in SU all you have to do is to use those pins, and if you are not satisfied will your texture, you can just shift back to photoshop which is the big plus in Sketchup7.

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          @ecuadorian said:

          Nomer, you are a true Master of texturing. I'm sure your work looks amazing even in the SketchUp viewport. Excellent! πŸ‘
          with this actually a lot of time i moved from sketchup to photoshop then sketchup, to get what i want. you will agree with me that this is one of the good thing in Sketchup7

          visit my blog: http://www.nomeradona.blogspot.com

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          • N Offline
            nomeradona
            last edited by

            @sepo said:

            Yes the quality of output has gone up a lot on the P forum, I would say as well.
            V2 ...hmmm can't really talk about it, otherwise I'll wake up with a horse head in my bed πŸ˜†
            sid is right.. me myself was surprise. it maintain the speed and yet the quality has gone up. pretty happy with its latest arsenal.. the soft shadow of the sun..

            visit my blog: http://www.nomeradona.blogspot.com

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            • N Offline
              nomeradona
              last edited by

              @michaliszissiou said:

              Makes me jealous nomer. The third image. πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘
              hehehe you michalis.. β˜€ with your arsenal in your workflow your jealous? man i am the one who is because you have all the time to play with other apps. me i dont even have the time to watch those blender videos....

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                thanks oli and teo... πŸ˜„

                visit my blog: http://www.nomeradona.blogspot.com

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                • L Offline
                  liam887
                  last edited by

                  very nice, texturing is my weak point but I can see youve done a really good job!

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • N Offline
                    nomeradona
                    last edited by

                    @liam887 said:

                    very nice, texturing is my weak point but I can see youve done a really good job!
                    im doing a tutorial precisely about my workflow. will share the link here later.

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      Ok i just finished this tutorial with my workflow using SkethUp and Podium workflow
                      http://www.mediafire.com/download.php?anmfejzwocw

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        here is the original podium output without photoshop...

                        http://i334.photobucket.com/albums/m421/nomeradona_1234/20091019120410_9m31s.jpg

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • N Offline
                          nomeradona
                          last edited by

                          and here is a screen grab with the model. so as to have an idea about the model.

                          http://i334.photobucket.com/albums/m421/nomeradona_1234/ngo1_revised_suoutput.jpg

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • E Offline
                            Ecuadorian
                            last edited by

                            Thank you! πŸ‘

                            -Miguel Lescano
                            Subscribe to my house plans YouTube channel! (30K+ subs)

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                            • S Offline
                              steelers05
                              last edited by

                              these are some pretty amazing images...especially for podium. Way to push the software Nome...great work

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                These are beautiful once again.
                                "but you will see the uv mapping is as not as easy as SU" But you can't texture a simple apple. There comes a time that you'll decide to come to paradise nomer. SU UV mapping is a mess or something worse, sorry to say this. Nice GUI for a newbie but not for you.

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                                • L Offline
                                  liam887
                                  last edited by

                                  SU UV mapping isnt a mess its impossible as far as I know, I thought you had to use another programme?

                                  The tutorial was great I need to get SU7 lol

                                  VISIT MY ONLINE GALLERY
                                  http://www.robotsvdinosaurs.com/

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    @ecuadorian said:

                                    Thank you! πŸ‘
                                    your welcome my friend.

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      @steelers05 said:

                                      these are some pretty amazing images...especially for podium. Way to push the software Nome...great work
                                      i started with podium, and there is a saying "first love never dies".

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        @michaliszissiou said:

                                        These are beautiful once again.
                                        "but you will see the uv mapping is as not as easy as SU" But you can't texture a simple apple. There comes a time that you'll decide to come to paradise nomer. SU UV mapping is a mess or something worse, sorry to say this. Nice GUI for a newbie but not for you.
                                        i think i know what you are saying michalis, and precisely you are right on UV mapping. the UV mapping ruby provided by WHat work in a way, but sadly when i export all the maps, applied in each face will be exported too. Definitely, i agree that when it comes to texturing organic forms, mapping with SU is as not as handy when it comes to software that supports UVW unwrap. On the other hand the easeness of projected texturing is what i love with SU. so again it depends with the scene we are making.
                                        With MAx UVW unwrap im use too know, then painting the texture in photoshop.
                                        I dont know but SU with architectural stuff, i still prefer those 4 pins..on the other hand when it comes to organic modelling i dont use it because of the UV mapping. but you know and me have similar approach use other aps to map all these then import them to SU.. which i think more and more i will do.

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • L Offline
                                          liam887
                                          last edited by

                                          yeah it is amazing I hope I can get my rendering on par with my modeling soon your pic really is awesome!!! any more images like this by the way?
                                          plus on your tutorial can you not do the texture thing with v.6 do you have to use 7?

                                          VISIT MY ONLINE GALLERY
                                          http://www.robotsvdinosaurs.com/

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            @liam887 said:

                                            SU UV mapping isnt a mess its impossible as far as I know, I thought you had to use another programme?
                                            The tutorial was great I need to get SU7 lol

                                            Michalis is talking about cylindrical and spherical mapping as SU use projected texturing. like i have said it has two coins. with architectural i think SU is an ease to use but with organic, is ok but you will see the projection later.. WHat has provided with a ruby on this, the texcture is wrapping, but i have a problem in mapping it the way i wanted.. so a UVW UNWRAP ruby perhaps is a good thing to wish.

                                            visit my blog: http://www.nomeradona.blogspot.com

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