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    [Plugin] Control points ver. 1.6.

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    • A 離線
      AcesHigh
      最後由 編輯

      FANTASTIC!

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      • A 離線
        AcesHigh
        最後由 編輯

        actually, not so fantastic 😞

        I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

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        • mitcorbM 離線
          mitcorb
          最後由 編輯

          Can this script recognize and utilize construction/control points placed by another ruby script?

          I take the slow, deliberate approach in my aimless wandering.

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          • TIGT 離線
            TIG Moderator
            最後由 編輯

            @aceshigh said:

            actually, not so fantastic 😞

            I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

            DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

            TIG

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            • K 離線
              kirill2008
              最後由 編輯

              @tig said:

              DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

              Cool 👍

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              • mitcorbM 離線
                mitcorb
                最後由 編輯

                Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                And, I see that it is acknowledged.

                I take the slow, deliberate approach in my aimless wandering.

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                • X 離線
                  xrok1
                  最後由 編輯

                  can't beleive i missed this one! f'n incredible.
                  i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • A 離線
                    AcesHigh
                    最後由 編輯

                    @xrok1 said:

                    can't beleive i missed this one! f'n incredible.
                    i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                    as far as I know, you can select more than 1 point at a time.

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                    • R 離線
                      REGIS
                      最後由 編輯

                      @xrok1 said:

                      i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                      😄
                      Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                      @ Kirill

                      Any idea if this plugin could work in SU7 on mac ?

                      Cheers

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                      • X 離線
                        xrok1
                        最後由 編輯

                        @aceshigh said:

                        @xrok1 said:

                        can't beleive i missed this one! f'n incredible.
                        i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                        as far as I know, you can select more than 1 point at a time.

                        well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • EarthMoverE 離線
                          EarthMover
                          最後由 編輯

                          TIG, got a DIY quick fix for one step undo?

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • P 離線
                            paulbarton
                            最後由 編輯

                            I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                            • K 離線
                              kirill2008
                              最後由 編輯

                              @mitcorb said:

                              Can this script recognize and utilize construction/control points placed by another ruby script?

                              This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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                              • K 離線
                                kirill2008
                                最後由 編輯

                                @paulbarton said:

                                I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                                Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                                For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                                I'll try to find out why the initial move does not seem to register.

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                                • mitcorbM 離線
                                  mitcorb
                                  最後由 編輯

                                  Kirill:
                                  On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
                                  Sooo-- maybe my question was a bit naive.
                                  But thanks for the reply.
                                  I am putting this script through some modeling tests to learn its use.
                                  Thanks for the opportunity.
                                  mitcorb

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • K 離線
                                    kirill2008
                                    最後由 編輯

                                    @mitcorb said:

                                    Sooo-- maybe my question was a bit naive.

                                    But it gave a good idea!
                                    I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
                                    What do you think?

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                                    • mitcorbM 離線
                                      mitcorb
                                      最後由 編輯

                                      Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
                                      Just in case you understand- I do not have any Ruby expertise -yet.

                                      I take the slow, deliberate approach in my aimless wandering.

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                                      • CarrozzaC 離線
                                        Carrozza
                                        最後由 編輯

                                        Thanks for the update Kirill! ☀

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                                        • EarthMoverE 離線
                                          EarthMover
                                          最後由 編輯

                                          HOLY SHIT!!!! Sorry...but after watching how fast you deformed that toilet in the 3rd video, I'm completely slack jawed. FFD on super steroids! I'm boggled by the speed krill. I think if the core group of power scripters got together, you guys could cause global revolution. Amazing stuff....Blend, 2 faces and a path and this script...all tremendously powerful, super fast and have post operation editing capabilities. I wish every script performed as fast. I don't know jack about coding, but your work deserves a shot and a beer!

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • K 離線
                                            KXI System
                                            最後由 編輯

                                            Very nice!

                                            Getting the perfect sig is hard...

                                            Google it!

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