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    Recent Work and the Dreaded Night Shot :::

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    • olisheaO Offline
      olishea
      last edited by

      that night shot is one of the nicest images ive ever seen. beautiful work, hats off!

      oli

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      • EarthMoverE Offline
        EarthMover
        last edited by

        So Sean, you just used Vray rectangle lights in Max? Did you use any Vray Sun, or just HDRI? Did you have to lower your shutter speed on the Vray camera at all? Just curious as I have a night lighting render to do soon and I'll be using Vray for Max and your settings look perfect.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • S Offline
          steelers05
          last edited by

          another stunning group of images free. The models and renderings are impressive in their own right, but what you do with your images in post production is stunning. Keep up the great work.

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          • free agentF Offline
            free agent
            last edited by

            for the night shot i used a hdri made from a sky map from cgtextures (for GI and Background), and used rectangle lights in the shops, for the day shot i used vray sun and sky only, no physical camera (dont really see the point)for either image, and using LWF (gamma 2.2)

            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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            • S Offline
              sepo
              last edited by

              I presume you are new to Max( might be wrong ). How do you find Max on scale 1-10 if you are new to it and especially Vray fot Max. Do you find it works same or ?

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              • R Offline
                rdluther
                last edited by

                WOW... speachless yet again! ๐Ÿ‘

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  @unknownuser said:

                  for the night shot i used a hdri made from a sky map from cgtextures

                  How is this accomplished? Do you save out the same image from photoshop with multiple exposures and combine them in HDR shop or another program? In what situations do you find it better to use physical camera vs. not using it? I'm assuming you used it for the night shot? Did you have to adjust the speed settings to allow more light in as you would with a SLR camera?

                  Sorry for all the questions....still striving to wrap my head around your results~!

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • artysmediaA Offline
                    artysmedia
                    last edited by

                    PERFECT! ๐Ÿ˜ฎ

                    One heals envy runs by my old veins... ๐Ÿ‘ฟ

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

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                    • free agentF Offline
                      free agent
                      last edited by

                      Sepo: Max is alright, i dont really want to be using a auto desk product but it is an industry standard, so best take the plunge, i have alot of issues with max's display, but i believe it only bugs out like this with imported meshes, otherwise its a whole other world of new things to learn, and vray is vray so yeah works the same, however getting the sun to work as well as SU is a mission at the moment and i prefer VRfSU material editor

                      Earthmover:do u mean the HDRI or the final render? i made the HDRI in photoshop by converting the image to a 32 bit image then saving as a HDRI, i never use physical camera at all. and no worries ask away.

                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                      • C Offline
                        cadmunkey
                        last edited by

                        Inspirational work Free agent, congrats!

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          @unknownuser said:

                          Sepo: Max is alright, i dont really want to be using a auto desk product but it is an industry standard, so best take the plunge, i have alot of issues with max's display, but i believe it only bugs out like this with imported meshes, otherwise its a whole other world of new things to learn, and vray is vray so yeah works the same, however getting the sun to work as well as SU is a mission at the moment and i prefer VRfSU material editor

                          Earthmover:do u mean the HDRI or the final render? i made the HDRI in photoshop by converting the image to a 32 bit image then saving as a HDRI, i never use physical camera at all. and no worries ask away.

                          That helps Sean thanks. I think once you get used to the Max material editor you'll like it better. Just the fact that you can drag different materials and their attributes around and instance or copy them into other slots is such a time saver. So are the scrolling sliders and the instant material preview update. All things that would nice to implement in VfSU.

                          Man, I've always used physical camera thinking that was going to yield crisper results. Looking at your clean results, I must change my strategy a little.

                          One other question for you. Do you change the bitmap filter for your diffuse images at all? Default for Vray4Max is Pyramidal and for VfSU is Mip-Map. I read on another forum that using Summed Area for textures applied to horizontal surfaces is better because they won't get as blurry off in the distance and it especially works well when using displacement maps. Your materials always look so crisp, just wondering if you used this technique.

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • free agentF Offline
                            free agent
                            last edited by

                            i agree the material editor is more advanced but there are things left out (that are in the standard materials though) like opacity control, and emmisive layers, i wish i could make glass without using refraction and without using a bitmap to control opacity, silly really.

                            i used to use physical camera until i started working at a 3d company, funny how that works.

                            and ive never looked at bitmap filters but that summed area looks like the answere to one of my many autodesk/vray problems ๐Ÿ‘

                            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Sean,

                              If you want to make glass without using refraction, then just apply a Standard Max material and use the opacity and specular controls. Vray renders standard materials very well.

                              Also using VrayLightMaterial in max is the same as using and emmisive layer in V4SU, I believe.

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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