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    Nomeradona's Interior (update Mar'12)

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    • N Offline
      nomeradona
      last edited by

      @frederik said:

      Looking great, Normer...! ๐Ÿ‘

      @nomeradona said:

      i could see little difference between vray and podium

      It's also an excellent engine "under the hood"... ๐Ÿ˜‰

      indeed. and i know tbd and dave are busy in raising the bar.

      visit my blog: http://www.nomeradona.blogspot.com

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      • N Offline
        nomeradona
        last edited by

        @liam887 said:

        wow nice renderings I didnt know you could render like that in Podium cant wait to render my trek construction ship, well done on the SU/Render styling as well!

        .. now you know. ๐Ÿ˜„ but me myself was surprise actually how podium improved from 1.4.1

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          Here is a vray render image.. Pod:Eccletto

          http://farm3.static.flickr.com/2792/4063154757_c5262f39a4_b.jpg

          visit my blog: http://www.nomeradona.blogspot.com

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          • FrederikF Offline
            Frederik
            last edited by

            Although the floor material seem a little too shiny/reflective, it sure is a nice render... ๐Ÿ‘

            Cheers
            Kim Frederik

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            • K Offline
              kwistenbiebel
              last edited by

              Very nice Nomer.
              I love all the images in this thread. Tasteful, colourful and very skillful.
              Great job ๐Ÿ‘

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              • S Offline
                sepo
                last edited by

                Great image Nomer... ๐Ÿ‘ ๐Ÿ‘

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                • C Offline
                  Click Draw
                  last edited by

                  Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!

                  Cheers,
                  Jeff

                  Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                  • N Offline
                    nomeradona
                    last edited by

                    @frederik said:

                    Although the floor material seem a little too shiny/reflective, it sure is a nice render... ๐Ÿ‘

                    thanks frederick. i think the specularity was brought more because of the affect specular by the rectangular lights. i think i could see that. thanks for pointing it. โ˜€

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      @kwistenbiebel said:

                      Very nice Nomer.
                      I love all the images in this thread. Tasteful, colourful and very skillful.
                      Great job ๐Ÿ‘

                      thanks christ.. im happy that the man which one of the icon in this field loved these images.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        @sepo said:

                        Great image Nomer... ๐Ÿ‘ ๐Ÿ‘

                        thanks sid as always.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • N Offline
                          nomeradona
                          last edited by

                          @click draw said:

                          Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!
                          Cheers,
                          Jeff
                          hi jeff, its actually a bump. i used the normal map by bunkspeed (hypershot) on that particular scene... using normal map on the bump slot is much better than black and white bump based on my experience with both vray and hypershot. yeap indeed once you get the hang of vray, it will be pleasure, the quality and speed factor of this soft is there. remember the initial learning curve is a bit steep but once you conquered the initial slope the remaining is not that steep anymore. so goodluck jeff/

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • N Offline
                            nomeradona
                            last edited by

                            Another view of my Eccletto Pod

                            http://farm4.static.flickr.com/3509/4080415898_2c245b615a_b.jpg

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • R Offline
                              robert111
                              last edited by

                              very nice render nomeradona

                              can you explain how to make ( the style using lines with rendered ) with photoshop plz

                              thanks

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                              • N Offline
                                nomeradona
                                last edited by

                                robert.. here is the tutorial http://nomeradona.blogspot.com/2011/05/nomeradona-mixed-media-approachsketchup.html

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  ๐Ÿ˜ฎ

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    Additional

                                    Tatami from Light up site.
                                    http://i1180.photobucket.com/albums/x410/adonan1/Japaneseinspired.jpg

                                    http://www.sketchupartists.org/wp-content/uploads/2011/05/render-2.jpg

                                    http://www.sketchupartists.org/wp-content/uploads/2011/05/render-3.jpg

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      On this perfectionistic environment, well it's perfect and peaceful. !
                                      Two notes,

                                      • these are probably your own paintings and they look more interesting to me than any render engine.
                                      • This shadow casting, there's some inconsistency on this, no, some unnatural phenomenon. Too blurred effect indicating that sun is near us. Too close...
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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        @michaliszissiou said:

                                        On this perfectionistic environment, well it's perfect and peaceful. !
                                        Two notes,

                                        • these are probably your own paintings and they look more interesting to me than any render engine.
                                        • This shadow casting, there's some inconsistency on this, no, some unnatural phenomenon. Too blurred effect indicating that sun is near us. Too close...

                                        thanks michalis.. no those paintings are not mine they are hai's a friend. I am not sure about how vray sun works. all i did was to increase a bit the size of the sun. But one thing i notice, when the object is far from the area where the shadow is being cast then its blurry. The further it is the more it becomes blurry.

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • N Offline
                                          nomeradona
                                          last edited by

                                          Michalis, btw my paintings has evolved again into another direction. I am setlling with this using woman as generalized subject infusing "alibata" our pre-colonial script. I am using lots of architectural related material like sand, cement putty, coats that protect stell from rusting, waterproof materials to create texture.

                                          http://farm6.static.flickr.com/5027/5552105299_027503c0b7_z.jpg

                                          more of my work here. http://nomeradonaart.blogspot.com/p/my-art-gallery.html

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Nice!!!

                                            About renders: These are peaceful environments, I could live there. Though rather a chaos in my home LOL, dogs etc. But not really.
                                            You could try some SSS on this plant. And a smaller sun. Too blurred shadow casting from the sun tends to look a bit unnatural in some cases. An emitter could work, but I don't know much about vray. All my knowledge is about Cycles.

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