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    Sketchup, podium and photomatix

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    • FrederikF Offline
      Frederik
      last edited by

      You're welcome... ๐Ÿ˜

      Perhaps you can then find some from CG Textures...
      They don't come along with bump- and relection-maps, but you should be able to make these yourself from the diffuse-map image...

      Cheers
      Kim Frederik

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      • soloS Offline
        solo
        last edited by

        @unknownuser said:

        You're welcome...

        Sorry mate, I do appreciate the reply ๐Ÿ˜„ .

        Maybe I'm a little grouchy (sp) today, as yesterday I killed my main work rig, I believe it had something to do with static so I'm down to dual cores at moment and that really sucks in the rendering department, but faster with SU.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • N Offline
          nomeradona
          last edited by

          @unknownuser said:

          it looks real! ๐Ÿ˜ฎ
          thanks ๐Ÿ˜„

          visit my blog: http://www.nomeradona.blogspot.com

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          • FrederikF Offline
            Frederik
            last edited by

            @solo said:

            Sorry mate, I do appreciate the reply ๐Ÿ˜„

            No need to apologize... I just couldn't resist teasing you a bit... ๐Ÿ˜„

            I'm sorry to hear about your quad system... Hopefully you'll find a new rig soon...?!

            Cheers
            Kim Frederik

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            • soloS Offline
              solo
              last edited by

              @unknownuser said:

              Nomeradona wrote:

              my apology. i just want to put the same model in one thread.

              No need for an opology mate, I was just remarking that the vray render is so good that any render would look bland against it. ๐Ÿ‘

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • N Offline
                nomeradona
                last edited by

                oh ok.. ๐Ÿ˜„

                visit my blog: http://www.nomeradona.blogspot.com

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                • N Offline
                  nomeradona
                  last edited by

                  HYPERSHOT render

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/hypershotrender.jpg

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Very nice Nomer ๐Ÿ‘

                    Let us hope Bunkspeed will add a physical sky in a next version...

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                    • N Offline
                      nomeradona
                      last edited by

                      1.9 texture is absolutely amazing now. and i think hdri can now be moved along the y axis so the contol of the hdri light is easier.an it seems alot of plans are on the line which include caustics. bunkspeed's hypermove have its own physical lighting but i hope they just integrate it with hypershot. still struggling to output that i want in this soft. and i guess its still behind vray in architectural visualization. but with the enthusiasm in upgrading their soft who knows. those bunkspeed people work really hard.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        @solo said:

                        Whoa!!! Nomer that Vray render rocks!!!

                        I kinda feel bad for Podium on this one.

                        Excellent render, and nice floor mat, can I enquire where you got it? as I am in need of some good wood and tile floor mats.
                        oops Pete, i dont have the intention to compare the two here. my apology. i just want to put the same model in one thread. i am also doing one more podium stuff and hypershot. the floor is arroway i think, lookin on thoi kens model. i have told you my secret recipe pete, it is not about the diffuse map, but rather its the vray material. you know what i have told you about the subdivision of blurry reflection, this one instead of 8 i raised it to 32.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • N Offline
                          nomeradona
                          last edited by

                          dont want to create another thread.. here is the vray version

                          http://i334.photobucket.com/albums/m421/nomeradona_1234/finaltest.png

                          http://farm4.static.flickr.com/3349/3487379627_da30f1895d_b.jpg

                          visit my blog: http://www.nomeradona.blogspot.com

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