Sketchup, podium and photomatix
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You're welcome...
Perhaps you can then find some from CG Textures...
They don't come along with bump- and relection-maps, but you should be able to make these yourself from the diffuse-map image... -
@unknownuser said:
You're welcome...
Sorry mate, I do appreciate the reply .
Maybe I'm a little grouchy (sp) today, as yesterday I killed my main work rig, I believe it had something to do with static so I'm down to dual cores at moment and that really sucks in the rendering department, but faster with SU.
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@unknownuser said:
it looks real!
thanks -
@solo said:
Sorry mate, I do appreciate the reply
No need to apologize... I just couldn't resist teasing you a bit...
I'm sorry to hear about your quad system... Hopefully you'll find a new rig soon...?!
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@unknownuser said:
Nomeradona wrote:
my apology. i just want to put the same model in one thread.
No need for an opology mate, I was just remarking that the vray render is so good that any render would look bland against it.
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oh ok..
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HYPERSHOT render
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Very nice Nomer
Let us hope Bunkspeed will add a physical sky in a next version...
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1.9 texture is absolutely amazing now. and i think hdri can now be moved along the y axis so the contol of the hdri light is easier.an it seems alot of plans are on the line which include caustics. bunkspeed's hypermove have its own physical lighting but i hope they just integrate it with hypershot. still struggling to output that i want in this soft. and i guess its still behind vray in architectural visualization. but with the enthusiasm in upgrading their soft who knows. those bunkspeed people work really hard.
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@solo said:
Whoa!!! Nomer that Vray render rocks!!!
I kinda feel bad for Podium on this one.
Excellent render, and nice floor mat, can I enquire where you got it? as I am in need of some good wood and tile floor mats.
oops Pete, i dont have the intention to compare the two here. my apology. i just want to put the same model in one thread. i am also doing one more podium stuff and hypershot. the floor is arroway i think, lookin on thoi kens model. i have told you my secret recipe pete, it is not about the diffuse map, but rather its the vray material. you know what i have told you about the subdivision of blurry reflection, this one instead of 8 i raised it to 32. -
dont want to create another thread.. here is the vray version
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