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    Office Exterior WIP

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    • marked001M Offline
      marked001
      last edited by

      great, appreciate that brodie. i'll drop it in and give it a try.

      http://www.revision21vis.com

      instagram: revi21on

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      • marked001M Offline
        marked001
        last edited by

        this one is looking worse, too much reflection on the glass i think...and not really reflecting any clouds, etc.... might just have to fake it because i dont have alot of time to mess with it.. also need to work on the brick tiling.


        Lot8_test4.jpg

        http://www.revision21vis.com

        instagram: revi21on

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        • brodieB Offline
          brodie
          last edited by

          Yeah, I think you're right. Postprocessing might be your best bet in a crunch. One thing I didn't think to mention yesterday for future reference is that I also scale the HDR image. If the HDR is in the reflection area of the environment mapping then it should be being reflected but my guess is that at that camera distance and that reflection angle all you're probably getting is the area where the clouds meet the horizon, which based on the HDR in the background, doesn't really have any color variation. To get anything at all you'd probably have to use an HDR that actually has a ground plane and some trees, which even if you wanted to try I wouldn't be much help with. I haven't found any that I'm real happy with yet.

          But anyway, like I was saying, I usually rescale the HDR. The default is 1 which means it wraps the HDR all the way around the sphere. I find that usually you can increase that number and get better results (ie. crisper clouds that don't seem all stretched out). I'm not sure what the magic number is for radsky017, probably something like 5-7. Only problem with rescaling is that you have to watch out for tiling because it's going to tile your HDR 5-7 times around the sphere and you may see that in your reflections - takes some test renders and tweeking. For the background image sometimes I'll check the Map to Screen box or whatever it is - that way the HDR isn't stretched out so you don't have to worry so much about pixelation if it's a lower res hdr. I usually check the Disable box for illumination and let the physical sky do that. All of that stuff could probably be prevented if I could either find some decent real HDRI images or wasn't too cheap to pay for them. Oh well.

          By the way. Is your glass going to have mullions or is it all butt-glazed or what? Also do you have a trick for how you layed out all of your grass clipmaps? I've yet to find a perfect way to use that method, especially around curves like the curb area in your foreground.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • marked001M Offline
            marked001
            last edited by

            there are supposed to be some really slight mullions..not sure why they're not showing up... maybe because the view is so far away. have to zoom in and see if they show up..... been having some problems with the geometry on those windows..not sure what is up, might re-model them.

            thanks for the HDR tips... its so annoying that there's no way to get a preview of it...i did run a gillion test renders yesterday, changing the values.....but not sure anything really came of it...haha..

            as for the grass...i just overlap my typical 'square' on the curve and then erase out any pieces that overlap the curve... if you zoomed in on it, it probably doesnt look great, but it usually gets the job done...

            http://www.revision21vis.com

            instagram: revi21on

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            • pbacotP Offline
              pbacot
              last edited by

              I had some interest in the panels at the top of the curved wall above the doorway. Maybe it is just the image but it looks like you were doing some sort of relief texture. This could be very interesting. If that's not what you had in mind, I think you should try it. The renderings are looking great.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • R Offline
                Roger
                last edited by

                Would the illusion of depth be increased by allowing part of a branch or even just a leaf or two overlap the building?

                http://www.azcreative.com

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                • marked001M Offline
                  marked001
                  last edited by

                  pbacot...yes, there is some kind of relief work with the brick up there.. which i ended up modelling because i'm not capable of creating a displacement map πŸ˜„ just noticing now that my brick texture doesnt actually line up....but its far enough away.

                  roger... i'll give that a whirl...good idea.


                  relief.jpg

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • marked001M Offline
                    marked001
                    last edited by

                    still screwing around with this one... combined three images to get this because the grass + people + trees were too much for the export πŸ˜• not sure why, have done more than that before..oh well.. (grass by the building is brown for some reason...so disregard)


                    Lot8_test 040609.jpg

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • brodieB Offline
                      brodie
                      last edited by

                      Looking pretty good. So you export 3d people?

                      There's a confusing area just to the right of the guy in the center of the image (standing to the right of the 2 silver cars). It looks like there's a building shadow or something coming away from the building towards the lower right corner of the image, however elsewhere it looks like the sun is in front of the building and to the left. Any idea what that is?

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • marked001M Offline
                        marked001
                        last edited by

                        haha..no, cant explain what that is.. need to take better care when combining the three images probably... i'll look into it, thanks for catching it.

                        yeah, 3d people..those are lo poly people from dosch 3d....look ok from far away.

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Jason, this looks great! A couple comments,humbly if I may as your work is fantastic:

                          • Reaching back into my horticulture experience, the landscaping while beautiful and colorful is too high maintenance in reality. You would see more low maintenance shrub massing in most of those areas with the color only for accent. Maybe just at the base of the building near the entrance and in the island. And code, at least around here, would require some small trees in some of those beds. However they would block the view of the building so that is a tough call... leave them out or not???

                          • Also the reflection in the glass is too flat. You need some buildings or tree massing in the reflection. Nothing special just a hint that this new building is not sitting on the top of a hill all by itself.

                          http://www.coroflot.com/boofredlay

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                          • marked001M Offline
                            marked001
                            last edited by

                            thanks eric...and this thing is hardly fantastic! i'm strugglling with it.. obviously. i think the client may have given up on me, as i havent heard from them in 4-5 days... oh well πŸ˜‰

                            i did have more shrubs originally.. but they wanted more colorful flowers... maybe because the rest of the image is so boring? who needs reality... i am, ultimately, going to pshop some reflection in those windows... i was going to look for an hdri, but i cant deal with the time it takes to keep rendering and adjusting til its right πŸ˜•

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Well if they wanted it more colorful then it is right.
                              I hope they are just on vacation or something like that. πŸ˜‰

                              http://www.coroflot.com/boofredlay

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                              • brodieB Offline
                                brodie
                                last edited by

                                Yeah, the worst part about doing this sort of thing for money is that sometimes with clients there's just no accounting for taste. What can you do?! πŸ˜’ Wish I had time to just do pretty kitchen renderings and bathrooms like you see all over the rendering forums. Just can't figure out why these people take so much time to render those sorts of things. Are they making money on it? Who's paying all this money for bathroom images? Oh well, some of us are stuck doing exteriors of not so interesting buildings like banks and hospitals - could be worse. πŸ˜‰

                                -Brodie

                                steelblue http://www.steelbluellc.com

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                                • marked001M Offline
                                  marked001
                                  last edited by

                                  haha...yeah, i wonder that too brodie.

                                  gotta pay the bills πŸ˜„

                                  http://www.revision21vis.com

                                  instagram: revi21on

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                                  • marked001M Offline
                                    marked001
                                    last edited by

                                    here's the latest...


                                    Lot8.jpg

                                    http://www.revision21vis.com

                                    instagram: revi21on

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Very good. Bravo.

                                      http://www.coroflot.com/boofredlay

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                                      • C Offline
                                        cadmunkey
                                        last edited by

                                        Top notch, its come on leaps and bounds since you first posted. Good stuff, what renderer do you use?

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                                        • marked001M Offline
                                          marked001
                                          last edited by

                                          yeah, little bit of a progression.... just didnt have the skill to totally get rid of that tile in the brick πŸ˜• going to do one more update with a sky minus that big ass cloud....

                                          this was done in Maxwell.. sky and reflections were added in post.

                                          http://www.revision21vis.com

                                          instagram: revi21on

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                                          • brodieB Offline
                                            brodie
                                            last edited by

                                            looks very good marked. My only comment would have been on the sky and it sounds like you're taking care of that πŸ˜„

                                            Good job on the reflections too!

                                            -Brodie

                                            steelblue http://www.steelbluellc.com

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