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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • N Offline
      nomeradona
      last edited by

      @solo said:

      @unknownuser said:

      We should have this kind of "challenge" at least once at week. What do you guys think?

      @unknownuser said:

      Sounds like a great i dea Competition will push my skill even further

      Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
      Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

      Lets keep it fun.
      well said solo/

      visit my blog: http://www.nomeradona.blogspot.com

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      • S Offline
        sepo
        last edited by

        Keep it fun please...

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        • AnssiA Offline
          Anssi
          last edited by

          I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

          Anssi
          SketchUp.jpg

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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          • R Offline
            RustyShack
            last edited by

            Another Artlantis render (v2). 3 mins
            warehouse_atl.jpg

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            • marked001M Offline
              marked001
              last edited by

              @earthmover said:

              After Post Process in Photoshop CS3

              http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

              i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop πŸ˜„

              i'm working on a maxwell one right now.

              http://www.revision21vis.com

              instagram: revi21on

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              • E Offline
                ENG. YASEEN
                last edited by

                By Vray


                By Vray

                My Website:

                http://xyz4studio.blogspot.com/

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                • R Offline
                  richcat
                  last edited by

                  @kevsterman said:

                  I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it πŸ˜•

                  Does anyone know whats causing it?

                  Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                  • DanielD Offline
                    Daniel
                    last edited by

                    Three Vue 7 renderings.
                    Warehouse1small.jpg
                    Warehouse2asmall.jpg
                    Warehouse3small.jpg

                    My avatar is an anachronism.

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                    • L Offline
                      l.frisken
                      last edited by

                      Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                      Factory Scene Glow.jpg

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                      • K Offline
                        kevsterman
                        last edited by

                        @unknownuser said:

                        Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                        I solved the problem by pasting the warehouse into a new model. Thanks for your advice though πŸ‘

                        "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                        • N Offline
                          nomeradona
                          last edited by

                          here is my another try. this time with additional model from the warehouse

                          Adding some more Warehouse stuff

                          http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                          Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                          http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                          Post process image to add grunges.
                          my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                          2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                          3. add noise to this gradient map
                          4. add mask and use textured map (35%) to removed slightly some grunge effect

                          http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • marked001M Offline
                            marked001
                            last edited by

                            great job with the bump maps nomeradomna..that container looks great.

                            here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                            http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                            and via multilight, here is a a daytime version

                            http://img165.imageshack.us/img165/9003/frame1uc0.png

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • N Offline
                              nomeradona
                              last edited by

                              mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • marked001M Offline
                                marked001
                                last edited by

                                maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                                http://www.revision21vis.com

                                instagram: revi21on

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                                • D Offline
                                  dtrarch
                                  last edited by

                                  How about the fastest render comparison ?
                                  Killer quick @ 20 secs
                                  KT Photonmap quick
                                  edit light/dark in KT
                                  Global hdr

                                  dtrwarehouse KT photonmap quick-1.jpg

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                                  • D Offline
                                    dtrarch
                                    last edited by

                                    KT again
                                    Photonmap fine + AA
                                    3 min
                                    edit light/dark in KT

                                    dtrwarehouse KT photonmap high +AA.jpg

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                                    • F Offline
                                      Fletch
                                      last edited by

                                      great Dtrarch!

                                      here's a thought...
                                      when posting render times, number of threads used is important... I have a quad at work, a single at home... not the same game at all...

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                      • D Offline
                                        dtrarch
                                        last edited by

                                        Fletch

                                        good idea
                                        Cor2 Duo 8400

                                        dtr

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                                        • M Offline
                                          mirjman
                                          last edited by

                                          here's a shot with vue 6... can anyone tell me why I keep getting the grainy look in the bright light render? using ambient occlusion


                                          e.jpg


                                          c.jpg

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                                          • J Offline
                                            Jon
                                            last edited by

                                            Here's my shot at this... πŸ˜„

                                            http://www.shane-fletcher.com/gallery/share/jon/drum3.jpg

                                            Jon
                                            KT Team member

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