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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • EarthMoverE 離線
      EarthMover
      最後由 編輯

      Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • T 離線
        tmposey
        最後由 編輯

        Kerkythea render preset 19 MLT/50 passes
        t.


        wharehouse_02_tmp.JPG

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        • soloS 離線
          solo
          最後由 編輯

          @unknownuser said:

          We should have this kind of "challenge" at least once at week. What do you guys think?

          @unknownuser said:

          Sounds like a great i dea Competition will push my skill even further

          Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
          Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

          Lets keep it fun.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • FrederikF 離線
            Frederik
            最後由 編輯

            @solo said:

            Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
            Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

            Lets keep it fun.

            Fully agree with Pete on this one...!! 👍

            Let's keep it fun..!! 😄

            Cheers
            Kim Frederik

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            • stefanqS 離線
              stefanq
              最後由 編輯

              I guess you're right, Pete.

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              • R 離線
                richcat
                最後由 編輯

                Please - let's keep it fun, informative and learn from each other.

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                • N 離線
                  nomeradona
                  最後由 編輯

                  @solo said:

                  @unknownuser said:

                  We should have this kind of "challenge" at least once at week. What do you guys think?

                  @unknownuser said:

                  Sounds like a great i dea Competition will push my skill even further

                  Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                  Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                  Lets keep it fun.
                  well said solo/

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • S 離線
                    sepo
                    最後由 編輯

                    Keep it fun please...

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                    • AnssiA 離線
                      Anssi
                      最後由 編輯

                      I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                      Anssi
                      SketchUp.jpg

                      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                      • R 離線
                        RustyShack
                        最後由 編輯

                        Another Artlantis render (v2). 3 mins
                        warehouse_atl.jpg

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                        • marked001M 離線
                          marked001
                          最後由 編輯

                          @earthmover said:

                          After Post Process in Photoshop CS3

                          http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                          i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop 😄

                          i'm working on a maxwell one right now.

                          http://www.revision21vis.com

                          instagram: revi21on

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                          • E 離線
                            ENG. YASEEN
                            最後由 編輯

                            By Vray


                            By Vray

                            My Website:

                            http://xyz4studio.blogspot.com/

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                            • R 離線
                              richcat
                              最後由 編輯

                              @kevsterman said:

                              I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it 😕

                              Does anyone know whats causing it?

                              Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                              • DanielD 離線
                                Daniel
                                最後由 編輯

                                Three Vue 7 renderings.
                                Warehouse1small.jpg
                                Warehouse2asmall.jpg
                                Warehouse3small.jpg

                                My avatar is an anachronism.

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                                • L 離線
                                  l.frisken
                                  最後由 編輯

                                  Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                                  Factory Scene Glow.jpg

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                                  • K 離線
                                    kevsterman
                                    最後由 編輯

                                    @unknownuser said:

                                    Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                                    I solved the problem by pasting the warehouse into a new model. Thanks for your advice though 👍

                                    "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                                    • N 離線
                                      nomeradona
                                      最後由 編輯

                                      here is my another try. this time with additional model from the warehouse

                                      Adding some more Warehouse stuff

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                                      Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                                      Post process image to add grunges.
                                      my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                                      2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                                      3. add noise to this gradient map
                                      4. add mask and use textured map (35%) to removed slightly some grunge effect

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • marked001M 離線
                                        marked001
                                        最後由 編輯

                                        great job with the bump maps nomeradomna..that container looks great.

                                        here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                                        http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                                        and via multilight, here is a a daytime version

                                        http://img165.imageshack.us/img165/9003/frame1uc0.png

                                        http://www.revision21vis.com

                                        instagram: revi21on

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                                        • N 離線
                                          nomeradona
                                          最後由 編輯

                                          mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • marked001M 離線
                                            marked001
                                            最後由 編輯

                                            maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                                            http://www.revision21vis.com

                                            instagram: revi21on

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