Update Low Poly SU cars
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Yep, AFAIK "weight" mapping and "blend" mapping are just different terms for the same method so your impressive hard work should translate over to VRay (or any render prog) without any problems. In VRay you have two diffuse bitmaps which are overlaid so the first always has precedence/render priority over the second. A grayscale blend map is applied to the first diffuse map which, by making that diffuse layer more or less transparent, allows the second diffuse layer to show through instead or creates a blend of the two where the blend map is grey. I've used this method mostly for road surfaces where I want a high detail tiling texture like tarmac, but I need it to show wear and tear and dirt where water has run off. The actual bitmaps which render might only be 2000 x 2000 px, but the blend map may be up to 10000 x 10000 px to allow for control over the whole rendered surface.
I seriously admire your determination and single-mindedness in streamlining the whole modelling/rendering process. I spent a considerable amount of time stripping all my SU car components of their many various materials and replacing them with a distinct set- Car Chrome, Car Tyres, Car Black Plastic, Car Aluminium Rims, etc (all with corresponding saved VRay equivalents) so at least when I drop a bunch of cars into a scene I only have maybe 10 materials to import and all the cars are taken care of. I had a recent forum conversation with a VRay user who was complaining that he was having trouble keeping track of the materials in his skp/VRay file- it turned out he was dropping 3DW car components straight into his model. He had over 450 materials undoubtedly with random, completely meaningless names. I never once regretted spending a bit of my spare time to organise my components and material libraries- the time (and stress) savings are easily worth it. Having one material per car would be awesome
Keep us updated with your progress, if only to generate more marketing for your product!
Jackson
p.s. still dying to know how you apply the UV mapping to such organic forms in SU; lots of construction geometry and eye dropper/projected texturing?
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Elisei
Rather late than never , I got around to playing with your model, I used Artisan to divide and smooth it further, added a bunch of detail, created a soft top roof and rendered in Thea.
Heavy mesh (no longer low poly)
Quick Thea render, Raw render. no photoshop
I love Sunbeam Alpine's (mark 1)
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That's pure sex pete! There is something so sweet about older numbers, nothing new compares really!
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@richard said:
That's pure sex Pete! There is something so sweet about older numbers, nothing new compares really!
Oh yeah, the Sunbeam was a pathetically under powered 2 Lt 4 speed British sports car but what it lacked in Horsepower and torque it made up with sex appeal. It was made for swanking on par with the MG's, slow country drives, and many weekends of repairing oil leaks. Made for a true car enthusiast, I have always wanted one, nearly bought one in the mid 90's but got an Esprit twin turbo instead from the same estate auction. ( would have bought both if I could have)
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Beautiful car! The model's not too shabby either, Pete.
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Stop it!!!!!!
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White paint with reflections, without loosing the details, how beautiful is this....
Thea is amazing, into the right hands! Congrats Master! -
@solo said:
Quick Thea render, Raw render. no photoshop
How you did the composition, if is raw render? The shadows on ground are very accurate.
Are you so kind to write some steps?
Thank you. -
@unknownuser said:
How you did the composition, if is raw render? The shadows on ground are very accurate.
Are you so kind to write some steps?Solo have already made the Thea - Shadow catcher tutorial available...
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Hi Pete,
superb model and render. My dream was always the Morgan Plus 4 I could find until now no 3D model.
Charly
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I love Top gear UK, so decided to watch the USA version on Netflix recently (not even close to the UK version) they featured the new Morgan:
[flash=640,400:ph27pcvw]http://www.youtube.com/v/2MxhG1-QAfw[/flash:ph27pcvw]
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What fascinates me is also the production of the Morgan roadster.
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